I don't think you understood half of the words you said. In any case, a model that predicts the score of a soccer game consistently within 1 goal would be an incredibly good model. |
And serves what purpose for u-littles? |
Dude…no. It’s clear you 100% don’t understand the sport or the analytics behind it with that statement. |
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I honestly think that Taka might be making a mistake in how they calculate defensive quality of play.
If you look at different leagues, the attacking quality of play is highly correlated with the number of goals scored. That seems reasonable. More goals = higher attacking QoP. But defensive quality of play seems to be uncorrelated with the number of goals against. Which is highly unintuitive. For example, in the U14 Northeast Division, Bergen has allowed a league-best 6 goals and is ranked 9th in defensive QoP. In the U14 Mid-Atlantic, Armour has allowed a league-best 9 goals and is ranked 9th in defensive QoP. It seems unintuitive that teams with the best defense in terms of goals allowed are ranked so far down in defensive QoP. You can find many more such examples. My uninformed guess is that Taka count the number of "good" defensive plays a team makes and then they add them up to calculate the defensive QoP score. But teams that recover the ball quickly or have more possession will have fewer of those defensive plays. So teams that allow their opponents fewer chances are penalized with a low defensive QoP. |
| Has anyone found an explanation for why the scores change even without playing games? Not the ranking, but the actual scores. |
37 points came from 4 teams. Of those 4 teams, 3 have 6 ft strikers who used their puberty dominance. For a small-sized team to have a defensive QOP over 80 (5th in the mid-Atlantic) speaks volumes of the coach, the training and grit. Last summer the team won back-to-back games at the single elimination MLS NEXT Flex tournament before falling in the quarter finals to Carolina Core (who are now a Top 10 U14 MLS NEXT squad). A big reason QoP was instituted was to address puberty dominance. That's why it only covers U13 & U14 teams. Take a few minutes to read about QoP, asshat, before you cherry pick stats. |
No. This is chimp reasoning. TAKA uses a combination of AI and human analysis to review a number of individual player categories--1v1 defending, intercept, physicality, possession, crossing, duels, etc., to come up with a total team defensive score. Does anyone bother to read anymore? |
It's been said a few times already, QoP relies heavily on individual skills and the ability of those individuals to connect. I mean "link-up" is considered a postive skill. An informed guess would be that teams that are not scoring high on the defensive QoP (notwithstanding less goals allowed) is likely because the players aren't scoring high on individual skills nor are they actually creating plays. For example, maybe they boot or clear the ball more often - even when there is time to do something else with it. So if a team is good at clearing/booting the ball away from the goal area, no other individual skills by defenders are being recorded. If all the defenders do is clear/boot the ball, then there is no connection to the rest of the team, like through midfielders to create plays. Should defenders have to show more than the abiity to clear/boot a goal, I guess many would find that debtable. But whoever came up with QoP certainly thinks so. At U15, this all becomes moot anyway when it's just win-lose. At some point, teams that score high on defensive QoP (despite number of goals let in) are still going to need to figure out how not to let balls in. |
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The quality of play algorithm uses the “quality of every significant player action” to calculate attacking and defensive scores. This seems to work reasonably well for attacking, but it can lead to the wrong results for defending. Let me give you an analogy: you are comparing hospitals A and B on how well they treat infections. Hospital A admits 100 patients, 50 get infections at the hospital, and 5 die. You conclude that hospital A treated 45/50 infections successfully for a success rate of 90%. Hospital B admits 100 patients, 5 get infections, and 3 die. You conclude that hospital B treated 2/5 infections successfully for a success rate of only 40%. If you only look at success rate, you will conclude that hospital A is better. But hospital B actually prevented infections and that led to fewer total infections and fewer deaths.
Something similar might be happening for defensive quality of play. I will use Achilles U14 as an example because they have one of the largest differences between goals allowed and defensive QoP, but there are many other examples. Achilles likes to build from the back and play through the middle. That might be great for development and might produce great players 5 years from now. But for now, it leads to a lot of turnovers in their own half, high possession for the opposing team, and a lot of high quality defensive actions for Achilles’ CB and CDM. They allow 3.55 goals per game and their defensive QoP is 80.6. They are like hospital A. Baltimore Armour (0.47 goals allowed per game), SYC (0.74 per game), Philly Union (0.84 per game), Delco (1.26 per game), allow fewer goals per game than Achilles – Armour allows 7 times fewer! Yet they all have a worse defensive quality of play than Achilles. This is not because their defenders are bad. This is because these teams prevented attacking opportunities from their opponents by either having more possession, recovering the ball farther up the field, or other actions. They are like hospital B. Baltimore Armour U14 has the second fewest goals per game allowed in the country (0.47), but they are ranked #73 in defensive QoP. Cedar Star Bergen has the third fewest goals per game allowed in the country (0.53) but they are #51 in defensive quality of play. These teams are likely being penalized for having fewer high quality defensive plays than other teams, but that should actually be a good thing! Again, these teams are like hospital B. I think this is a reasonable explanation for why defensive QoP seems uncorrelated with goals allowed. It rewards high quality defensive plays but also rewards having a high volume of defensive plays. It penalizes teams that have a low volume of defensive plays. But I admit I could be wrong. Taka’s algorithm is proprietary, non-public, and not reproducible. I have no way to test these results with their data. But if anyone from Taka or MLS Next eventually reads this thread, maybe they can look into how defensive QoP is calculated next year. |
This is such a good explanation. Thank you for taking the time to explain. I am familiar with that Armour team and yes in most of the games, the Armour possession is very high. Even in games that were lost by armour, the possession is still often 65% armour to 35% opponent. There is also a much higher number of consistent passes strung together than the opponent so the decreased number of defensive plays makes sense. |
Assuming you are right, how would you measure defensive quality of play? |
It is difficult to measure a team's defensive quality by counting individual defensive actions. Again, because a team that controls the game and needs fewer defensive actions is generally better than a team that allows their opponent a lot of chances and then tries to fix that with high quality defensive actions. What Taka could easily do with the data they already have is to see which teams limit their opponents to a lower attacking QoP and use that to calculate the team's defensive QoP. In other words, if your opponent had a high attacking quality of play against your team that means your team had a poor defensive quality of play and vice versa. I think this makes sense. If your team allowed 6 goals in a game, that means your team did not have a good defensive quality of play. This is probably too nerdy for most readers, but Taka could use something like Defensive QoP = 1.5 - Opponent's attacking QoP. Or something like that. So for example, if Alexandria plays against SYC, and SYC has a great attacking game with an attacking QoP of 0.9, that means that Alexandria had a poor defensive game with a defensive QoP of 0.6. |
Can you provide examples? I haven't seen this personally. |
I haven't paid attention to see if this happens. It could happen if previous QoP scores are adjusted retroactively based on the most recent game week. |
Yeah. I also think maybe someone recording final score of game fat fingered the result. Does it was uploaded to Taka, though I don't know if that's how they track score. |