Right. If you look at the paths successful artists have taken, most of them do not have formal training. It seems like they just throw themselves into it and hopefully get their break. It’s such a crapshoot. You can have all the talent in the world, but if the right person doesn’t see (and appreciate) your work, you won’t go anywhere. |
| Film school is most valuable for the connections you make there. Alumni networks are important to get your foot in the door. |
The field is so random and crapshoot, nonetherless good schools like USC, NYU, or UCLA are at least a good place to get started and the degree only helps IF Money is not a big issue. Also as mentioned above double major or minor with something more practical. Again those schools provide plenty of good options. In fact NYU and USC in fact even have a minor or double major options regarding entertainment business under it's business schools which are top notch. So if you have will, talent, and intelligence, there are options. |
And for those interested in the music industry, UCLA has a strong major and minor in the business of the music industry in the Herb Alpert School of Music. My DC is doing the minor. She knows a lot of grads who have great jobs in the industry, and the students have access to good internships too. A lot of big names in the industry teach in the program. |
My friend, you are talking job descriptions. I am talking entry points. You get hired by a studio to produce after you have produced something and proved yourself. Nobody is listing job offering for a producer unless it's TV news, online news or online content production. |
Video game design is a fairly lucrative major all around--it's just that the work most grads get is often pretty deadening. You spend school learning technology on conceptually really interesting work and then you get a job in a studio and basically tweak pixels and vectors all day as one of thousands working on a game. But it's a viable job that has benefits and decent pay and you're usually in an office with a bunch of other gamers and you may find collaborators to work on indy games. It's pretty similar to animation. If you want to create your own animations--it's a long shot. If you want to be an animator for hire, there's work to be had. |
Not really true of contemporary artists. Most went to art school for BFA and MFA. Many are professors. But, yes, it's a crapshoot. But it's more of a crapshoot if you don't have the formal training. |
| It worked out OK for Jim Morrison....sort of |
Interesting Reddit thread, but for aspiring actors: https://www.reddit.com/r/acting/comments/g306qr/3year_totals_young_adult_pilot_season_bookings/ It details where actors who booked pilots from 2018-2020 were educated, if anywhere. What’s interesting is that tons of them had formal postsecondary education of some sort. |
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As mentioned earlier, here is the story from the WSJ
https://www.wsj.com/articles/financially-hobbled-for-life-the-elite-masters-degrees-that-dont-pay-off-11625752773 It's behind a paywall, so here is the lede: Recent film program graduates of Columbia University who took out federal student loans had a median debt of $181,000. Yet two years after earning their master’s degrees, half of the borrowers were making less than $30,000 a year. |
I think film school as a Bachelors vs film school as a master's is a different proposition. A bachelor's gets you access to a lot of careers--so you might as well do the long shot major if that's where your passion is. You'll still qualify for random entry-level jobs that you get a few credentials for that require a bachelor's. But a master's is really to specialize in a particular field--and you often have to take on a bigger debt burden. |
DCUM children are not taking out any student loans. |