| I’ve got you beat: saw a fifth grade boys team win a game 101 to 10 at a basketball tournament this week. Not exactly sure what either team got out of it. |
I'd have broken someones leg before letting them run up the score like that. |
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The run rule is 15 after 3 and 10 after 4 for a 10u little league game. A coach will probably keep playing “normally” until his team is up 20 in top of the 3rd (if he’s the away team) to give a bit of a cushion to still be up 15 after the bottom of the third. It’s really beneficial for a team to end a game after 3 to keep their pitchers pitch counts down.
I’m in agreement that they should have stopped stealing when up 31-0 after 2 innings. Hopefully the coach put in his “subs,” let kids play some different positions and let a more inexperienced pitcher finish the game. I had a kid run ruled twice during all-stars and the other team never stopped stealing. But it was nowhere near as lopsided as 41-0, so I understood why they kept doing so. |
| In a wildly lopsided game it should be a given that all kids are playing in different positions (although at 10u presumably there’s a lot of position rotation anyway)—especially kids pitching and catching who don’t normally pitch/catch. Also, no stealing period. I don’t agree with the switch hitting tactic bc that doesn’t help anyone and turns the whole awful situation into one big joke (for the kids on the “winning” team). Obviously lopsided games happen and most adults understand that they aren’t good for anyone, but how does this happen at an all star game? If there’s clearly not enough “talent” to put together two reasonably matched teams, the adults in the room should have the sense not to schedule the game that year and consider an alternative activity like a skills contest or whatever. It’s not rocket science. |