Anonymous wrote:Anonymous wrote:Anonymous wrote:My "problem" with MC is that it's a substitute for actually going out and building forts and exploring real spaces with other kids. Someone else mentioned it can actually be great for socializing (play by phone, etc.) and many mentioned the math and spatial skills and planning, etc. Not to mention the joy of discovery. I get that. I'm ambivalent because I think it's a bit of a subpar substitute for real world experiential equivalents. But with kids not all allowed to ride their bikes into the woods (especially before age 10), I guess it's not the worst thing in the world, YK?
I hear you on MC is substitute for outdoor explorations. But come on, how can they in real world build a Pyramid and Millennium Falcon in the same afternoon in realistic details with full interiors? Minecraft is great. I don't like to play it only because I don't play any game requires speed or too much thinking. But MC is by far the best game for kids.
PP you're replying to, and I agree-- what I'm responding more to are the friends I have who really let it substitute for at least 50% (and more like 75-90%) of all unstructured after school activities. I really think the things most appealing about MC are what appealed to kids about running in the woods... Except the faster feedback makes it more addictive and a bit problematic.
Anonymous wrote:Minecraft is awesome. It's like legos in a computer game. It's the only video game I am happy to see my son play (he's 9). It's open-ended, and therefore allows kids to be very creative. Yes, you do kill animals for food, and it can be part of a problem-solving situation (you have to eat, or you eventually die).
It also helps develop spatial reasoning skills, although to be fair, many video games to that, too. And that correlates with math abilities.
But I love it most for the creativity opportunities. My son has built an entire city with a huge college campus. There's a library, an engineering building, dorms, and a gym. Down the road he built a sky scraper, a Starbucks, an elementary school along with a school bus depot. And there are farms and townhouses, as well as country houses.
And in another world he built an extremely complex roller coaster that goes to the cloud tops and then underground, powered by redstone. You can actually build a working computer "within" the game by using redstone, circuits, and switches.
I play with my son. It encourages teamwork, sharing, problem-solving, and creativity. At some point, if s/he wants, your child can do some basic coding to write a "mod" for the game on the computer. Want to add a green elephant to Minecraft? Add the code.
Anonymous wrote:To all the people who swear it is the greatest learning tool ever- Be honest how much are you using it as a babysitter and just justifying that it is any different than sitting your kid in front of a video game?
Anonymous wrote:Anonymous wrote:Stampy is a great minecraft YouTube'er IMO
Agree on Stampy - his "target audience" are 6-12 year olds (somebody called him a cross "between Mr.Rogers and Pee-Wee Herman"). He makes my 6yo laugh so hard that I almost don't mind his periods of "extended screen time"![]()
And the language is always VERY appropriate.
Anonymous wrote:My kids are too young for it. But I havent met a kid who doesnt seem addicted to it, so yes, I think it's bad. [/quote
Now there's sound logic and reasoning.
Anonymous wrote:Anonymous wrote:My "problem" with MC is that it's a substitute for actually going out and building forts and exploring real spaces with other kids. Someone else mentioned it can actually be great for socializing (play by phone, etc.) and many mentioned the math and spatial skills and planning, etc. Not to mention the joy of discovery. I get that. I'm ambivalent because I think it's a bit of a subpar substitute for real world experiential equivalents. But with kids not all allowed to ride their bikes into the woods (especially before age 10), I guess it's not the worst thing in the world, YK?
I hear you on MC is substitute for outdoor explorations. But come on, how can they in real world build a Pyramid and Millennium Falcon in the same afternoon in realistic details with full interiors? Minecraft is great. I don't like to play it only because I don't play any game requires speed or too much thinking. But MC is by far the best game for kids.
Anonymous wrote:My "problem" with MC is that it's a substitute for actually going out and building forts and exploring real spaces with other kids. Someone else mentioned it can actually be great for socializing (play by phone, etc.) and many mentioned the math and spatial skills and planning, etc. Not to mention the joy of discovery. I get that. I'm ambivalent because I think it's a bit of a subpar substitute for real world experiential equivalents. But with kids not all allowed to ride their bikes into the woods (especially before age 10), I guess it's not the worst thing in the world, YK?
Anonymous wrote:Ok. I just started playing this with my kids after reading this thread. It IS kind of a fun game, and we have watched some of the YouTube tutorials because it is not at all self explanatory. I do have trouble believing that kids are building these huge complicated structures in one hour a week. Now, granted I just started playing, but it took the kids and I two hours just to figure out how to survive the night without getting eaten by zombies.