Anonymous wrote:The key to a good boardgame is simple rules/easy to pickup, variable gameplay that takes into account personalities of those playing. And bonus for allowing a variable number of players (4-8)
Top of the list:
- Telestrations (telephone game)
- Dixit (storytelling)
- Codenames (word association game)
- Avalon (mafia game)
We love boardgames and these are always a hit. Avalon is the most social but you must have have a crowd that is willing to have fun and not take things personally.
Ohhhh, this is so funny to me - when a "good boardgame" for my group usually has a 20+-page book of rules - and additional rule summaries to help during the game. That said, for rules-lights games for families/groups:
Just One (clue giving word game)
Codenames (clue giving word game)
Flip 7 (card game)
Cover Your Assets (cards)
Love Letter (cards)
Sky Team (2 player - but lots of fun - try to land a plane)
Cube Quest (Flicking dice to win battle)
Azul (satisfying tactile pieces - puzzly)
Blokus (tetris-like puzzle
Qwirkle (satisfying tactile pieces)
Ethnos (area control and set collection)
Isle of Cats (tile laying - like Tetris, but with cats on a boat)
Kingdomino (not dominos - patterns and tile laying)
Castles of Mad King Ludwig (build a crazy castle and get the most points)