Anonymous wrote:Anonymous wrote:Clearly i am not going to be able to convince you that letting AI, yes Taka, decide games is a horrible idea. Also, let’s be clear, this is an AI system deciding games. I am sure the software is fine, but come’on people. This is getting further away from why American soccer is far behind the rest of the world. I dont care, have a daughter who plays. However, as a traditionalist, this idea is bad. I give it a year or two to phase out. Other countries are embracing delaying 11v11 longer as their method to innovate and here we are trying to use software to tell us if our kid played well or not.
Taka, is an indictment on parents and coaches.
Coaches, because it’s clear that at the younger competitive ages, coaches can not be uniform enough in their POE to develop professional talent at an acceptable rate. Variety of reasons and incentives that make it hard for coaches, so this relieves pressure from them so they can focus on development.
Parents, because this stops the parental coaching that undermines coaches and teams and ultimately the individual player’s development because mom and dad like their videos of Chad being selfish and scoring goals at the expense of the team. Chad didn’t pass all game and kept losing the ball on the right touch line, but he score 2 goals…Taka says…Char sucks.
Ironically, Chad will move to ECNL, and mom and dad will be ECNL crazies. And Chad will make D2 and quit after 2 years.
Anonymous wrote:Parents of players who’ve had Taka assess their play, what have you learned about the player that was different? Do you think their Taka highlights is an accurate representation of their abilities? Etc.?
Anonymous wrote:Anonymous wrote:Nope, not saying that. AI determining winners and losers is absurd. Someone programmed it so there is an inherent bias already on what it good and bad. Teams will figure out how to game the AI and defeat the entire purpose. Learning how to come back after losing is one of the most important life skills anyone can have. Also, tournaments aren’t using this horrible idea so you would be the “best team based on AI” and not win a single tournament? Seems like a very confusing message for kids. Also, if MLSN is so premier, why do we need to change from what has worked for 100s of years?Anonymous wrote:Anonymous wrote:Sounds like participation awardsAnonymous wrote:Anonymous wrote:Anonymous wrote:Don’t forget that mslN is also using AI to determine games for younger ages. No more scores. Sounds like a disaster.
It seems to be a success from the coaches - both club and neutral - that I’ve talked to in person. The only naysayers or skeptics are parents whose players aren’t being highlighted and can’t coast on just being part of teams that win.
I was talking to basketball parent about it and they thought it made so much sense and was wishing they had it for youth basketball too.
You should be embarrassed. It’s much harder to play well than to win, especially at younger ages.
Think about it. Nearly 50% of teams win. But how many play good soccer? That’s why “quality” is a better goal to shoot for if you’re serious about development. Sadly, too many parents prefer the win at 12 years old.
Italy does not keep scores and records until U15. They produce more quality professionals than us.
The fact that you keep looking at the rankings is the problem. Stop looking at them and aiming to manufacture superiority for a 12 year old. Let the kids learn how to play.
Soccer is a game that you can manipulate to win in the younger ages that is counterproductive to development which manifests itself in our kids starting at age 14/15.
The kids will internally keep score. Every game no matter what. That is all that is needed to “come back.” The rest is parental drama. Go watch White Lotus if this does not sink in.
Anonymous wrote:Anonymous wrote:Can someone post the 25-26 technical standards pls?
A google search just pulls up last year’s. I could have sworn I saw it posted on another thread and/or forum but can’t remember.
Thanks!
In Kitman Labs when you register your son.
Anonymous wrote:Clearly i am not going to be able to convince you that letting AI, yes Taka, decide games is a horrible idea. Also, let’s be clear, this is an AI system deciding games. I am sure the software is fine, but come’on people. This is getting further away from why American soccer is far behind the rest of the world. I dont care, have a daughter who plays. However, as a traditionalist, this idea is bad. I give it a year or two to phase out. Other countries are embracing delaying 11v11 longer as their method to innovate and here we are trying to use software to tell us if our kid played well or not.
Anonymous wrote:Can someone post the 25-26 technical standards pls?
A google search just pulls up last year’s. I could have sworn I saw it posted on another thread and/or forum but can’t remember.
Thanks!
Anonymous wrote:As much as overemphasis on wins and loses is a development killer, Taka seems like a creativity killer. So the kid who takes the shot and makes it when the Eastern European in a sweat shop watching his film thinks he should have passed it off gets dinged. Or the kid who takes the chance and dribbles that does or does not work out gets negative marks and a red light.
Where’s the fun and creativity? Practice is for learning and following the rules. Games should be where kids learn to read the field and try things. The USa doesn’t need bot players.
Anonymous wrote:Clearly i am not going to be able to convince you that letting AI, yes Taka, decide games is a horrible idea. Also, let’s be clear, this is an AI system deciding games. I am sure the software is fine, but come’on people. This is getting further away from why American soccer is far behind the rest of the world. I dont care, have a daughter who plays. However, as a traditionalist, this idea is bad. I give it a year or two to phase out. Other countries are embracing delaying 11v11 longer as their method to innovate and here we are trying to use software to tell us if our kid played well or not.
Anonymous wrote:As much as overemphasis on wins and loses is a development killer, Taka seems like a creativity killer. So the kid who takes the shot and makes it when the Eastern European in a sweat shop watching his film thinks he should have passed it off gets dinged. Or the kid who takes the chance and dribbles that does or does not work out gets negative marks and a red light.
Where’s the fun and creativity? Practice is for learning and following the rules. Games should be where kids learn to read the field and try things. The USa doesn’t need bot players.