Anonymous wrote:Anonymous wrote:OP here - I agree with above but my DC is more arty.
There's plenty of room for arty. For those roles it's knowing industry standard software (e.g. Maya) and developing a portfolio. It's what you've done not the grades or credential. There are people who are working entirely with high level tools. To the extent it's scripting, it's intuitive and still dependent on background knowledge of using tools, not build from scratch. It's commonplace to understand normal vectors and rotations in context, never having taken a calc class. The tech side, programing matrix multiplication, what have you, is already coded up and stable. It would take a phd in CS to be trusted with compelling work in that realm, this isn't the jobs your DC is looking for, the comments about stem bona fides are off base.
Anonymous wrote:OP here - I agree with above but my DC is more arty.
Anonymous wrote:Anonymous wrote:These game design majors should make multiple art history classes a requirement. I watch my sons playing games set in the past and they totally mix up centuries with costumes being from one time period and architecture from another. The inaccuracy really bugs me.
DD graduated from SCAD majoring in visual effects, and she was required to take 5 art history classes. She works as a technical artist coding computer games.
GMU does a fantastic of trynig to anticipate where jobs will be needed nationwide, on the Dulles corrider, I-270, etc. I served on an advisory board that met monthly with the various industries in the areas to ask what they needs where, what could GMU be doing better? What skills did they need?, etc. This is how the whole cyber security concentration came into being. So when time came to hire these students guess who they hired? The GMU students.Anonymous wrote:Anonymous wrote:OP here - DC doesn't want to go far so we're looking at schools in NE. What if one doesn't go to a school listed as a top game school. Do they still get jobs (in the field)?
the game industry is very competitive. Nothing is guaranteed, even with a related degree from a top school.
What are your kid's interests and strengths?
My kid is pretty artistic and interested in the field, and DC is trying to develop CS background and enhance digital art skills.
The "game design" major is pretty niche and may vary from school to school.
You will need to look at each school's curriculum to see what they offer.
My kid chose Northeastern because it offers a variety of options including a Game Design major itself.
DC chose a combined major in Computer Science & Media Art. Some of DC's classmates chose CS and Game Development.
Others who couldn't handle the CS coursework went for a Game Design major or Media Art major, and some minors in CS.
Game Design majors typically take some watered-down, easier programming classes.
In the end, you will need some programming/scripting skills, digital art skills, and a gaming background.
I have heard that some graduates with "game design" degrees from GMU or SCAD have gotten good jobs.
I am not sure how common this is. Sounds sort of risky to me.
I am hoping that my kid can break into the field after graduation.
Anonymous wrote:OP here - DC doesn't want to go far so we're looking at schools in NE. What if one doesn't go to a school listed as a top game school. Do they still get jobs (in the field)?
Anonymous wrote:OP here - DC doesn't want to go far so we're looking at schools in NE. What if one doesn't go to a school listed as a top game school. Do they still get jobs (in the field)?
Anonymous wrote:What is starting salary for these positions?
Anonymous wrote:These game design majors should make multiple art history classes a requirement. I watch my sons playing games set in the past and they totally mix up centuries with costumes being from one time period and architecture from another. The inaccuracy really bugs me.
Anonymous wrote:These game design majors should make multiple art history classes a requirement. I watch my sons playing games set in the past and they totally mix up centuries with costumes being from one time period and architecture from another. The inaccuracy really bugs me.