Anonymous wrote:You definitely need to address the death threat.
Wtf?
It's a game and he threatened to kill you?
No, way. That's definitely a conversation and a reason for him to not play any games with any type of violence. Period. Not even minecraft.
Anonymous wrote:Man sometimes I look around at the world and am shocked by how people act. Then I come in here and understand. Some of y’all have the craziest ideas about parenting. Ignore your child threatening to murder you? Ok.
Anonymous wrote:Anonymous wrote:Anonymous wrote:Anonymous wrote:I feel so bad for this kid. My DD got Roblox during the pandemic when she was 9 and her younger brother soon after. Yes, they love it and play it all the time. We have a lot of conversations about how to do so safely, but I do not monitor them. It's a huge way for them to bond with friends from school and ECs. They are active, their grades are awesome, etc.
He said something horrible (newsflash: so do adults) and it sounds like he feels way more than sufficiently bad about it. He is not a bad kid.
Get him Roblox. It will bring him happiness.
My kids also had/have large amounts of screen time and handle it fine. But I think it's naive to think every child will do well with all videogames. OP allows other games and set boundaries around Roblox due to her knowledge of her child. She was pleasantly surprised when her kid got to play: instead, all of her concerns were confirmed.
OP, I don't think you need to punish or address what he said further. But it does seem that setting limits around the game makes sense.
These games aren’t that different. It’s sort of like restricting beer but allowing whisky and wine. Friends and cousins drink beer, they talk about it. They drink microbrews, ipas. They compare, contrast, talk about their likes and dislikes. All the while you listen and watch. Beer takes on a certain fascination. Eventually, finally child gets a chance at beer and drinks as much as they can.
Why give a addictive substance at all to kids? If it were up to me no one would. 30 years ago, my parents took the no video game/tv route, and I learned that’s a terrible solution for reasons I won’t go into. Arbitrarily restricting one game that’s really no better or worse than the others may backfire also. My kids play an hr a day on weekends including Roblox, and they’re fine.
I don't understand how you can say Roblox is no better no worse. Roblox has teams of engineers whose primary job is to make the game more addictive for kids to play. It has a massive social component, and also a monetary/reward component tied to real money. Roblox is far more addictive - it is designed to be.
Anonymous wrote:Anonymous wrote:Anonymous wrote:I feel so bad for this kid. My DD got Roblox during the pandemic when she was 9 and her younger brother soon after. Yes, they love it and play it all the time. We have a lot of conversations about how to do so safely, but I do not monitor them. It's a huge way for them to bond with friends from school and ECs. They are active, their grades are awesome, etc.
He said something horrible (newsflash: so do adults) and it sounds like he feels way more than sufficiently bad about it. He is not a bad kid.
Get him Roblox. It will bring him happiness.
My kids also had/have large amounts of screen time and handle it fine. But I think it's naive to think every child will do well with all videogames. OP allows other games and set boundaries around Roblox due to her knowledge of her child. She was pleasantly surprised when her kid got to play: instead, all of her concerns were confirmed.
OP, I don't think you need to punish or address what he said further. But it does seem that setting limits around the game makes sense.
These games aren’t that different. It’s sort of like restricting beer but allowing whisky and wine. Friends and cousins drink beer, they talk about it. They drink microbrews, ipas. They compare, contrast, talk about their likes and dislikes. All the while you listen and watch. Beer takes on a certain fascination. Eventually, finally child gets a chance at beer and drinks as much as they can.
Why give a addictive substance at all to kids? If it were up to me no one would. 30 years ago, my parents took the no video game/tv route, and I learned that’s a terrible solution for reasons I won’t go into. Arbitrarily restricting one game that’s really no better or worse than the others may backfire also. My kids play an hr a day on weekends including Roblox, and they’re fine.
Anonymous wrote:Anonymous wrote:I feel so bad for this kid. My DD got Roblox during the pandemic when she was 9 and her younger brother soon after. Yes, they love it and play it all the time. We have a lot of conversations about how to do so safely, but I do not monitor them. It's a huge way for them to bond with friends from school and ECs. They are active, their grades are awesome, etc.
He said something horrible (newsflash: so do adults) and it sounds like he feels way more than sufficiently bad about it. He is not a bad kid.
Get him Roblox. It will bring him happiness.
My kids also had/have large amounts of screen time and handle it fine. But I think it's naive to think every child will do well with all videogames. OP allows other games and set boundaries around Roblox due to her knowledge of her child. She was pleasantly surprised when her kid got to play: instead, all of her concerns were confirmed.
OP, I don't think you need to punish or address what he said further. But it does seem that setting limits around the game makes sense.
Anonymous wrote:I would just say too to Roblox forever at this point. Deliver the information at a neutral time, probably not on a school night. If he has an addictive personality now, he’ll have the same personality at 11. Have a talk with cousins’ parents and see if family time can be game-free.
Anonymous wrote:Anonymous wrote:I feel so bad for this kid. My DD got Roblox during the pandemic when she was 9 and her younger brother soon after. Yes, they love it and play it all the time. We have a lot of conversations about how to do so safely, but I do not monitor them. It's a huge way for them to bond with friends from school and ECs. They are active, their grades are awesome, etc.
He said something horrible (newsflash: so do adults) and it sounds like he feels way more than sufficiently bad about it. He is not a bad kid.
Get him Roblox. It will bring him happiness.
My kids also had/have large amounts of screen time and handle it fine. But I think it's naive to think every child will do well with all videogames. OP allows other games and set boundaries around Roblox due to her knowledge of her child. She was pleasantly surprised when her kid got to play: instead, all of her concerns were confirmed.
OP, I don't think you need to punish or address what he said further. But it does seem that setting limits around the game makes sense.