Anonymous wrote:What about playing time? What's a good or acceptable minimum, since everyone (excluding guest players) pays the same?
Anonymous wrote:No more than 15 and what the heck are you guys doing that you expect to have 2 kids injured?
Anonymous wrote:I think 15 or 16 is probably about right, assuming about a 1 loss to injury or illness. 18 basically requires 50% of your team swap out for each game, which disrupts the flow of the match and can be complicated to manage. 15/16 makes it easier to sub in all to play but not disrupt the chemistry as much.
Anonymous wrote:Anonymous wrote:13, 14 or 15, or more? every player pays to play would 50% minimum playing time (at least in guaranteed games) acceptable to most?
I would recommend 16-18 players because of more than 1 game per day and potential injuries. If you have concerns about managing the bench, you can ask some players to attend a specific game and give them more playing time in that particular game. Ultimately, if your team advances to later stages heavy legs become an issue so it is desirable to have a reasonable rotation. I coached a couple teams that advanced to the final without subs, but it is a big disadvantage in later stages.
Anonymous wrote:13, 14 or 15, or more? every player pays to play would 50% minimum playing time (at least in guaranteed games) acceptable to most?