Anonymous wrote:Part of floortime is pushing back so that the child has to use his imagination in order to play. So board games are too structured (you roll 5, you move 5 -- not a lot of imaginative play there). But if you are down on the floor and the child is, say, moving a car back and forth and back and forth, you would take another car and go in there, maybe make the cars crash or chase his car or block his car. Then the child has to move out of his perseverative play into interactive play. This not only teaches the child how to play with other kids, but also teaches him flexibility, problem solving, a higher level more abstract way of thinking. The car is not just something that goes back and forth, its something that is out in situations and you develop play from those situations. Board games don't do this. Also anything electronic where you push a button and get a response doesn't do this.
OP: Floortime did not work for what we intended: Being engaged at school and increasing interaction with peers.
DS's play at home is interactive and he is very engaged with adults. We had no issues with DS's pretend play or interaction with adults and did not start therapy with the intention of improving his pretend play and interaction with us.
While I would love for floortime to help DS"play with other kids, but also teaches him flexibility, problem solving, a higher level more abstract way of thinking", I did not see any of these things happening.
Since we have limited money and time, we're going on to something else.